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Showing posts with label folklore. Show all posts
Showing posts with label folklore. Show all posts

Thursday, January 24, 2013

Wood Elves are Closet Cannibals



Oh, the beloved elf.

I must admit that I am very partial to elven races in pretty much any game I play. So it’s only logical that I produce an article about them, right?

Elf characters are definitely not suited for everyone. If you’re looking to hack and slash your way through a game with as much blood and as many execution kills as possible, I would suggest you choose a different race. But you know that already, don’t you?

Let’s talk about the elf race in general for a minute. Now, when I say elf race, I am thinking of wood elves. Dark elves, high elves, moon elves, and the like are another beast entirely. Keeping that in mind, it’s safe to say that no matter what game you’re playing (or what movie/book you are watching/reading), you can expect certain things out of the them. They’re generally described in the same manner across the board: shorter than other races, pointy ears, blonde to copper hair, green/brown/hazel eyes. All that good stuff. They’re people deeply rooted in the land, and they dress and act accordingly. Simple clothes, armor/weapons made from natural material, you get the picture. Because of their land (or tree) dwelling lifestyle and generally smaller stature, they’re very nimble. Elves are known for their agility and stealth skills, making them a good choice for those who prefer a sneak-and-snipe style of gameplay.

Look at those..that dagger. Yeah, the dagger.

What else are the elves known for? That’s right...archery! Almost every elven race you encounter, no matter what the game, is guaranteed to excel in the marksman skill set. And their affinity for bows isn’t arbitrary; it’s a natural choice for their race because of their sneaking ability and their connection to the land. (I imagine it’s a damn hard thing to make a useful sword out of wood or animal bone, but you can make a hell of a bow out of a tree branch or deer rib if you’ve got the skill.) Besides, most elven races rely on wild game as a primary source of food. And unless you’re wuld nah kest-ing your way through a hunting area, you’re not going to bring that elk down with a longsword.

All that said, you can probably guess how skills are broken up with elven races. Dexterity is the big one. I’ve never encountered a wood elf class that doesn’t have some bonus to dexterity/agility. Speed is up there too. Elves are quick little shits, because they have to be to make up for their general lack of strength and endurance somehow.  I’ve seen some games give elven races a boost to intelligence or magic skills. (This is usually truer for dark or high elves than wood elves, but it does happen.) The only purpose I could see for giving a wood elf those perks would be for healing/restoration magic.  (Unless we’re looking at Dragon Age, which I’ll get to.) You’ll also see perks in areas like marksmanship, light armor, alchemy/herbalism, short (or one handed) weapons, sneak, dual-wielding, and the like. Some games (read: TES), include other perks like poison/disease resistance, special abilities with animals, and so on.  Put all that together, and you’ve got a good foundation to build a ranger, rogue, or scout character. But watch out...elves are seriously lacking in terms of strength/endurance/constitution.  If you get unnerved by a low health bar, buck up, become an orc, and wield a warhammer instead.

Unless he shoots that bear square in the mouth, this isn't going to be a pretty fight. 

So there is the wood elf stereotype, if you will. And really, the stereotype doesn’t just apply to their character builds. You can also see it in the lore behind the characters. Games across the board put certain key elements into wood elf lore and culture. First off, they are almost always discriminated against. The Dragon Age series is probably the best example of this. The elves are enslaved or kept in alienages inside the city walls, where they live in poverty. They’re essentially second-class citizens. Same goes for the Elder Scrolls series. Although it’s not as blatantly obvious, elves can run into some serious discrimination in cities. This is particularly true in Skyrim, but one must also consider that the Nords hate just about everyone. Still, there has not yet been an Elder Scrolls game that takes place in the wood elven homeland, so you’re pretty much stuck being a foreigner no matter what. (TES III: Morrowind does take place in the native land of the Dark Elves, but they're not the ones we're concerned with.) Those big pointy ears don’t help you blend in, either.

The Elven Alienage in all its..erm...splendor.

                Wood elves also lend themselves to a pretty rich history if you do some digging. A lot of games (I’m specifically looking at TES and Dragon Age, because they have strong elf lore, but you can find it in other games as well. Forgotten Realms has an interesting and detailed elven history.) Usually, the elven history has a lot to do with the elves being somewhat reclusive, and contact with other races usually doesn’t go well. Take the Dragon Age Dalish, for example. Their tribes have little contact with humans, and what contact does occur usually does not end well. (See: every city elf in Thedas.) In Tamriel, the Valenwood Bosmer get involved in lots of conflicts with many different factions, including armies from Cyrodiil and Elsewyr.

Tribal Dalish. Good stuff. 

 In addition to that, the wood elves are usually pretty spiritual. I’m gonna refer you to Elder Scrolls on this one, because frankly I find it fascinating and I don’t care if it’s a little irrelevant. Most wood elf races have a deep connection to the land and the gods that guard it. If I may refer you to the Green Pact in Elder Scrolls lore…the Bosmer made a pact with the forest god Y’ffre that they would not harm any of the vegetation in their homeland. So they rely on rock and imported timber for building supplies. Weapons and armor are made from animal bone and hide. But that’s not the best part. Because of the pact, the Bosmer are almost strictly carnivorous. But they don’t just eat wild game. They eat the enemies they kill in combat. A Bosmer warrior is expected to eat his fallen enemy within three days. If he so chooses, his family can help. Wood elves = cannibals. Who knew they were so intense?
Valenwood concept art for The Elder Scrolls Online.

But I’m not just here to blabber on about the elves as seen in games. I love the race. I really do. So I wondered where they came from and how they came to be portrayed as they are today.  Elves sprung up in Germanic mythology/folklore. They first popped up in Old English and Old Norse texts, and they’re highly popular in both British and Scandinavian folklore. They were originally fairly ambivalent creatures. They could help or hinder humans with their magical abilities as they so chose. But as time went on, they became more and more sinister.

Old school elves were not very attractive. 

The origin of the word elf is Old English (aelf). It’s believed this comes from an even older word (albiz) that means “white.” Elves appeared in many mythological stories all over Europe and the British Isles. They were generally sneaky and mischievous creatures, although sometimes portrayed in a positive light. Usually, they were kept away from. They went from mythology into fantasy fiction around the 20th century, after the Brothers Grimm and a few others collected folklore/fairytales and retold them to a general audience. The prominence of elves in fantasy fiction was cemented in the early 1900s with the release of two novels: The King of Elfland’s Daughter (Lord Dunsany) and The Hobbit (J.R.R. Tolkien).  That’s right friends, we have Mr. Tolkien to thank for the elves we know and love today. Elves were central to his Middle-Earth mythology (especially in The Silmarillion). Because his books earned such a large fanbase, the elf reemerged into modern popular culture. Elves and elven language began to emerge in all sorts of books, movies, and role playing games.  The Tolkien fantasy elf was particularly popularized by Dungeons & Dragons, in which they were portrayed as being not only more beautiful than mortals, but also wiser, more perceptive, and with sharper senses.  They were said to be skilled archers who were also proficient in magic and loved nature, art, and music. And thus the modern elf was born.

I would punch a baby for that perfect elven skin.

If you’ve never played an elven character before, I highly suggest that you try it at least once. If nothing else, it’s research, right? And besides, who can complain about being short, beautiful, and deadly?
You can't say they're not beautiful. Come on.

Pick your bows up, Bosmers. Mischief awaits.

Wednesday, November 7, 2012

The Origin of 5 of Your Favorite Fantasy Monsters

Mr. Dwarf has seen better days

They're the standard level 1 bad guys in fantasy video games, they're the creepy little buggers climbing walls and hissing menacingly from behind jagged teeth in movies of swords and shields, and they're so entrenched in fantasy literature it's hard to find a book that doesn't mention them directly or whatever the author chooses to call them in his or her attempt at being original, even though we all know the truth. Imps, goblins, ogres, trolls. They're the staple monsters  in our favorite pop culture fantasy and folk tales and I'm going to tell you where they came from and why we perceive them as the nasty things they are.


Friendly enough.

1. Imps
Starting with the smallest, smelliest, and most irritating of the common fantasy monsters we have the Imp. Mostly known for being mischievous rather than harmful, these little demons are more aggravating than a than a fresh zit that you can't quite pop yet but you know it's there and it hurts like a son of a bitch. You will notice that the ratio of annoying increases in parallel with size.

Just waterin' my imps.

Origin
Imps are a type of demon and entirely German in origin. It should be noted that not all demons in German folklore are malevolent but imps were definitely bastards. They are typically described as the opposite of fairies, who are fun loving and free; imps are wild and general dick faces that liked to switch babies and lead travelers astray because they thought it was HILARIOUS like a college room mate who thinks taking a dump on your pillow is the best thing ever.

Tiny picture is tiny.
Pop Culture
Imps are found to be witch's familiars and irksome little tricksters all throughout the spectrum of pop culture. Sometimes they fly, most times they don't, and they really just like to shit all over everything. Imps are like headcrabs or pubic lice crabs or any kind of crab in general, creepy and slightly salty. They are often hidden in architecture to provide a kind of whimsy and are associated with general mischief  like in Robert Louis Stevenson's 1891 story The Bottle Imp about an imp trapped in a bottle that would grant the owner their every wish, as long as the owner sold the bottle to someone else before their death or face burning in hell fire for all eternity.

I smell man flesh

2. Goblins
They're the small, irritating, and sometimes magical critters you see as the lowest echelon of the fantasy bad guy society. They're a bit bigger than imps and far more common, these guys are ugly, on the front lines, usually dumb, and unquestionably dastardly.

True story.
Origin
Although the exact origin is not known, the word goblin most likely comes from either the Old French word gobelin, the Germanic kobold, Midevil Latin cabalus, or Greek kobalos which means "rouge." Another theory is that it is a derivative of the proper name Gobel which only suggests that no one in ancient times thought a Gobel wasn't a douche. In folklore they appear in the texts of Scandinavia, Germany, Great Britain, Ireland, United States, India, Japan and South Korea and their description hardly changes across the board.

Standard issue.
Pop Culture
Goblins are everywhere from from classic poetry to Magic: The Gathering. The orcs in Tolkein mythology are referred to as goblins and they can be found in everything from Harry Potter to the Elder Scrolls series to one of the best side-scrollers of all time, Ghosts N Goblins.  The list of formats these creatures have crawled their way into is so exhaustive you would have lie down just from thinking about it for too long so I wont even try to get too far into it. Basically, start walking in one direction in the fantasy genre and you're bound to trip over one of these suckers eventually. They have even been attributed to physical locations like Goblin Bay in Ontario Canada and Goblin Combe in Somerset, U.K


Passion for fashion

3. Ogres
They're the big nasty buggers you see eating children and getting on the road again with their donkey sidekick. They are a step up from the goblins with their size and ferocity and appetite for human flesh. They are also a step down in general annoying-ness, with the exception of said donkey counterpart.

At least that's not terrifying
Origin
The word ogre is of French origin which may refer to the inhabitants of Britain prior to human settlement or the word Hongrois which means Hungarian as most western folks thought they were all bunch of jerks and deserved to be put in the same etymological category as flesh eating monsters. It is very interesting to note that trolls and ogres may have been based on the Neanderthals, who lived in caves and practiced cannibalism like their mythological counterparts and have been proven to have lived alongside modern humans until we did what we do best and killed the tits off of them to extinction. The word ogre itself was popularized by the Italian author Giambattista Basile (1575–1632) and is even seen in Beowulf as orcnÄ“as which inspired the name of Tolkeins orcs.

Ha.
Pop Culture
As previously mentioned, Ogres are usually the next step on your path to slaying the grand master evil wizard/emperor/dragon/knight/god/hermaphrodite/lizard/king/demon/icky-nasty at his super sweet skull castle by the volcano and can usually be found in all your classic tales. The most notable ogre of recent memory is obviously Shrek, who, in my opinion, did not eat nearly enough babies. Or Eddie Murphy voiced donkeys.
Lllllllladies!
4. Trolls
The biggest and the baddest, trolls are by far the most powerful monsters on the list based on pop culture use of the creatures and legendary reference. Trolls can live under bridges and charge tolls (check the etymology on that one) like a homeless IRS agent or be found eating hobbits or being captured by really awesome bearded guys in Norway which I will get to in a minute.

I'm noticing a thing with clubs.
Origin
Trolls originated in Norse mythology where they were associated with certain geographical features (frost trolls, cave trolls, etc.) and were generally nasty creatures and not helpful to humans in the rare occasions they spoke to each other rather than eating them or getting turned to stone in the sunlight. Later, they transferred to Scandanavian mythology where they were associated with certain geographical features (frost trolls, cave trolls, etc.) and were generally nasty creatures and not helpful to humans in the rare occasions they spoke to each other rather than got eaten or turned to stone in the sunlight with the added bonus of hating all things good and Christian.

TROOOOLL!!
Pop Culture
Trolls are usually biggest and meanest of creatures in the popular mythos of stories like Harry Potter, Lord of the Rings, and America (well maybe not that one). The Elder Scrolls series tries to keep it fresh by having them look and behave like gorillas crossed with Sam Fisher if you're in to that sort of thing. Personally, I think the best representation of trolls in any sort of modern media can be found in the film Troll Hunter in which a group of students making a documentary (Cloverfield style) track a government paid Troll Hunter who's job is to keep the sometimes massive (like the size of a mountain) creatures out of public eye. It's an incredibly good time and I highly recommend it to anyone for every reason.

There's... Something on the wing!

Bonus: Gremlins
Don't get them wet, don't feed them after midnight, and don't let them have access to power tools or aircraft-grade aluminum. Though not as standard as the other beasties found on this list, the gremlins have a strong following in popular culture and are the newest creature to appear in history.

Jacked the Smurf
Origin
Though the word may derive from the Old English gremian, which means "to vex," the modern use of the word gremlin is to describe creatures described by members of the Royal Air Force in the 1920s that sabotaged aircraft. The most common place to encounter a gremlin you ask? Scotland, as described by Pauline Gower in 1938, is also known as "gremlin country" where they terrible little creatures ran around snipping aircraft wires with scissors.

Giiiiiizmooo

Pop Culture
Though they can be found in Disney productions, Orson Wells radio programs, and most notably the Gremlins films, the most iconic representation to me would be the Twilight Zone depiction of the creature on the wing. You can experience this story in one of three flavor's, Captain Kirk's (Nightmare at 20,000 feet), Frasier's (Nightmare at 60,000 feet),and a very brief Jim Carrey. The tale depicts a gremlin on the wing of an passenger plane and one man's desperate attempt to save the passengers and crew while convincing them of his sanity.

Aint no party like a goblin party

And so now that you know the origins of your favorite monsters so don't be afraid to get out there and start looking. And if you find your car keys misplaced or that oddly shaped rock you saw on your Scandinavian vacation to be the least bit suspicious, who knows? There may be a story there.