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Showing posts with label romance. Show all posts
Showing posts with label romance. Show all posts

Tuesday, November 13, 2012

Halo 4: A Desperate Quest to Save Your Digital Girlfriend




"I won't let that happen."

"And if it happens anyway?"

Since Halo's first installment in 2001, Master Chief has been portrayed as an unstoppable force of nature on the battlefield of the future. He can obliterate entire battalions of advanced interstellar life with his bare hands, survive a fall from orbit, and inspire the forces of Earth with his presence alone. Yet for all that, for the very first time in his decade spanning career, we see a side of Chief that no universe threatening alien, cosmic death ray, or physical wound could produce.We see him question what he is. We see him falter. We see the man behind the helmet. And I will not tell you why.

Get ready for answers.

Selfish? Perhaps. But the story line of Halo 4, particularly its ending, is the best out of all the games in the series and I will not ruin it for anyone who plans to play it and I certainly recommend any fan of FPS or science fiction do. 343 did an amazing job taking over for Bungie and the story they deliver is mature, entertaining, and much less cryptic than previous installments. 

"And that cloud looks like a space ship!"
"Shut up, Cortana, you're drunk."

After an unexpected cinematic featuring Dr. Halsey, the creator of the Spartans, that hints at the mental health of her Spartans (it was at this point I knew things would get interesting as the actual psychological aspect of the super soldiers has never been touched in the games before) we begin where the third game left off; Chief is awakened by Cortana inside the disabled UNSC frigate Forward Onto Dawn that has drifted toward an unidentified alien planet. After realizing the ship has been boarded by Covenant we enter a firefight that spans throughout the ship and on to the hull, ending in a climactic battle through open space and the shattered remains of an alien cruiser. You are then sucked through a gravity well and land on the alien planet's surface.

o
One of these things is not like the other, one of these things  is a digital representation of an
assimilated ancient human.

Welcome to Requiem, an ancient forerunner planet and the settting for most of the game. You will battle through canyons, valleys, jungles, and massive alien structures on your quest to find the advanced UNSC ship Infinity that has approached the planet on the tail of Forward Onto Dawn's distress beacon. The three major plot points of the story come up at this point: the forerunner antagonist called the Didact whom you unwittingly release from prison (and who's true motive I won't spoil here), the new batch of Spartans on board the Infinity led by a real prick of a Captain you'll continuously butt heads with, and the fact that Cortana is rapidly thinking herself to death inside of your head.

Prepare yourself for feels.

Cortana, as an AI, has a lifespan of about 7 years. It has been 8 since her creation. The condition she is facing, called rampancy, causes her to break down into conflicting copies of herself like insane digital schizophrenia. Her condition steadily worsens as the game progresses; she argues with the conflicting personalities that are created as she breaks down, struggles to maintain her composure as she hacks enemy computer systems, and even disrupts your internal computers and display as she struggles to hold it together. Master Chief, being the relentless totem of bad ass that he is, refuses to acknowledge Cortana's failing health and continuously tells her that she will be fine and that he will get her back to Dr. Halsey (who created Cortana from her own nuero-tissue) and save her from herself.

Leave it to DeviantArt to find this image.

Cortana's deteriorating condition is the driving force of the narrative. She has been your trusty blue companion throughout the entire series and hearing her scream in agony as her very essence is ripped to shreds is gripping, as is the Chief's determination to save her. In the second act it becomes all too apparent how much you rely on her to survive on the battlefield as her abilities to navigate the terrain, manipulate technology, and coordinate allied forces are compromised. It's this arc that keeps me thinking about the game and it's powerful conclusion after I completed the campaign. It's what's got me excited about this new addition and what it means for future installments. The story exquisitely handles the relationship between Chief and Cortana, from it's  borderline romantics, to its grand design as the fruition of all mankind's effort and evolution.

The Mammoth is so friggin' awesome.

As far as the mechanics go, the game is tight and challenging. The new breed of enemies, the Prometheans,  are coordinated and challenging. There are several noteworthy moments like manning a giant land carrier called the Mammoth and making your way through a massive valley with acidic rivers and a spaceship shattering rail gun to piloting a fighter through a trench on the Didact's ship in a scene that will have Star Wars fans creaming their pants. The game really picks up in the second half and expect to encounter a lot of mechanics that exist in just a single level and never to be seen again which keeps the game fresh and interesting. You will also notice a lot of the redundant level design that was heavy in the previous games is missing. Don't expect much in the way of weapon innovation, all the staples are there and going nowhere (although rockets no longer lock on and there are mechs.)

Being able to shoot while holding the flag is a welcome addition.

Multiplayer is back with a new Spartan Hub interface which allows you to customize load outs and buy perks similar to the Call of Duty franchise and is so big it requires a second disk that needs to be installed on your HDD to play or downloaded from Xbox Live. There are ton of armor customization options this time around, some you unlock just by leveling up and others that require specific challenges to be met, like running over 50 guys with with a Warthog. All the familiar modes are there, Juggernaught (Regicide), Zombies (Flood), Capture the Flag, SWAT, and Big Team Slayer to name a few though I'm still waiting on them to add multi-team so I can get back to Rocket Race. Firefight has been replaced by Spartan Ops which is a separate campaign that is released as episodic content and features your custom-made Spartan as a member of Crimson company that is composed of you and your buddies or match-made players and trust me, after playing it you won't miss Firefight at all.

Who needed giant robots? Halo needed giant robots.

As a Halo fan I was not disappointed. 343 did an amazing job and they make a point to thank the fans for allowing them this chance to take Halo in a new direction as evident in the credits and the first pop up message that appears when you boot up the game. The music, graphics, voices, and game play all exceed expectations and had me hooked in a way video games haven't for a very long time. So go buy it and suit up, Spartan! Those alien bastards aint gonna teabag themselves!

Wednesday, January 11, 2012

(Yet Another) Katawa Shoujo review

Apparently, some people here are interested in my take on this little ditty, so I'll just get my two cents in and be gone.

I'm skipping the whole describing the game bits because it looks like the other three stooges have already gotten it pretty much covered.

When I had originally heard about KS some time ago, all I knew it to be was a crippled girl dating sim that got a bit of attention from a certain online imageboard. Soon, some of my associates started playing it as well, so I figured, "What the hell, why not?" I'm not a very clever man, so I'll just describe my experience in the order that it happened, instead of worrying about trying to make a sensible review.

First impressions for Act I were pretty favorable, considering the type of 'game' this is. It was written pretty well, and I could sense the effort those fellows at fourleaf put into the game. Art was pretty decent, and the music worked alright for the scenes. The characters were interesting and I was having a good time of things. Something I noticed was that, although, at times it seems like the choices you make in the story don't really impact that much right away, some of the decisions will end up with much different outcomes from the others. Subtlety is nice, but some might not enjoy that as much as others. Take the statement as you will.

After my decisions were processed from the first act, it seems that I ended up pursuing the path of the energetic track-star, Emi. I won't lie, going through the first scene of this path was quite disgusting for me at the time. It was so sugary-sweet, I felt like someone was injecting pure cane sugar, with a needle, directly into my eye. I actually had to step away for a while. Perhaps I'm just too cynical, I dunno. BUT, I decided that I wouldn't be deterred, and kept trucking. Past the first nauseating scene, things calm down a bit, and eventually I start finding that the rest of this isn't so bad. The story arc rolls on as you get to know Emi better, sharing laughs, tears, and eventually learning of her tragic past, before finally reconciling in each other and going on to live happy lives together(Maybe!). Oh, there's also some sex scenes here and there. (Emi's a bit too loli for my tastes, her MOM though, WHOA-OA) All in all, it was a cute, engrossing little tale of romance between 2 young people, and I was quite pleased with the read.

That was my take on my run of the game, so this is the part where I give my last thoughts on the piece as a whole:

Overall, I enjoyed the story enough to stick it out to the end, considering all I knew about it was that it was Cripple Porn: The Game. The presentation is swell, and the menus and options are all super easy to navigate. If you don't like romance novels or things of that nature, then Katawa Shoujo probably won't sway your opinion on the matter, but I invite you to give it a shot. It's free, after all. I can think of worse ways to spend an afternoon. I still feel it's important to remember, however, that it's still a game to try to get into the pants of a bunch of crippled high school girls. Though, if you're like me, you might find the story engaging on its own.

Now, if you'll excuse me, I'm off to unlock the rest of the paths and hundred-percenting this tale. 'Til next time.

-shadonickles

Saturday, April 2, 2011

Comic -Raptor Inc. - Hitler Sucks at Romance by Frankie Sanabria

I haven't done any comics in a while because I've been doing commision art pieces and the quality of our comics has degraded ever since. The most common way this happens is a. they're not done or b. they're not comics. So to illustrate at least what they should be I have done two this week.
This comic is based off of something random I said during a game of Who's Line is it Anyway.