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Showing posts with label fun. Show all posts
Showing posts with label fun. Show all posts

Tuesday, November 13, 2012

Halo 4: A Desperate Quest to Save Your Digital Girlfriend




"I won't let that happen."

"And if it happens anyway?"

Since Halo's first installment in 2001, Master Chief has been portrayed as an unstoppable force of nature on the battlefield of the future. He can obliterate entire battalions of advanced interstellar life with his bare hands, survive a fall from orbit, and inspire the forces of Earth with his presence alone. Yet for all that, for the very first time in his decade spanning career, we see a side of Chief that no universe threatening alien, cosmic death ray, or physical wound could produce.We see him question what he is. We see him falter. We see the man behind the helmet. And I will not tell you why.

Get ready for answers.

Selfish? Perhaps. But the story line of Halo 4, particularly its ending, is the best out of all the games in the series and I will not ruin it for anyone who plans to play it and I certainly recommend any fan of FPS or science fiction do. 343 did an amazing job taking over for Bungie and the story they deliver is mature, entertaining, and much less cryptic than previous installments. 

"And that cloud looks like a space ship!"
"Shut up, Cortana, you're drunk."

After an unexpected cinematic featuring Dr. Halsey, the creator of the Spartans, that hints at the mental health of her Spartans (it was at this point I knew things would get interesting as the actual psychological aspect of the super soldiers has never been touched in the games before) we begin where the third game left off; Chief is awakened by Cortana inside the disabled UNSC frigate Forward Onto Dawn that has drifted toward an unidentified alien planet. After realizing the ship has been boarded by Covenant we enter a firefight that spans throughout the ship and on to the hull, ending in a climactic battle through open space and the shattered remains of an alien cruiser. You are then sucked through a gravity well and land on the alien planet's surface.

o
One of these things is not like the other, one of these things  is a digital representation of an
assimilated ancient human.

Welcome to Requiem, an ancient forerunner planet and the settting for most of the game. You will battle through canyons, valleys, jungles, and massive alien structures on your quest to find the advanced UNSC ship Infinity that has approached the planet on the tail of Forward Onto Dawn's distress beacon. The three major plot points of the story come up at this point: the forerunner antagonist called the Didact whom you unwittingly release from prison (and who's true motive I won't spoil here), the new batch of Spartans on board the Infinity led by a real prick of a Captain you'll continuously butt heads with, and the fact that Cortana is rapidly thinking herself to death inside of your head.

Prepare yourself for feels.

Cortana, as an AI, has a lifespan of about 7 years. It has been 8 since her creation. The condition she is facing, called rampancy, causes her to break down into conflicting copies of herself like insane digital schizophrenia. Her condition steadily worsens as the game progresses; she argues with the conflicting personalities that are created as she breaks down, struggles to maintain her composure as she hacks enemy computer systems, and even disrupts your internal computers and display as she struggles to hold it together. Master Chief, being the relentless totem of bad ass that he is, refuses to acknowledge Cortana's failing health and continuously tells her that she will be fine and that he will get her back to Dr. Halsey (who created Cortana from her own nuero-tissue) and save her from herself.

Leave it to DeviantArt to find this image.

Cortana's deteriorating condition is the driving force of the narrative. She has been your trusty blue companion throughout the entire series and hearing her scream in agony as her very essence is ripped to shreds is gripping, as is the Chief's determination to save her. In the second act it becomes all too apparent how much you rely on her to survive on the battlefield as her abilities to navigate the terrain, manipulate technology, and coordinate allied forces are compromised. It's this arc that keeps me thinking about the game and it's powerful conclusion after I completed the campaign. It's what's got me excited about this new addition and what it means for future installments. The story exquisitely handles the relationship between Chief and Cortana, from it's  borderline romantics, to its grand design as the fruition of all mankind's effort and evolution.

The Mammoth is so friggin' awesome.

As far as the mechanics go, the game is tight and challenging. The new breed of enemies, the Prometheans,  are coordinated and challenging. There are several noteworthy moments like manning a giant land carrier called the Mammoth and making your way through a massive valley with acidic rivers and a spaceship shattering rail gun to piloting a fighter through a trench on the Didact's ship in a scene that will have Star Wars fans creaming their pants. The game really picks up in the second half and expect to encounter a lot of mechanics that exist in just a single level and never to be seen again which keeps the game fresh and interesting. You will also notice a lot of the redundant level design that was heavy in the previous games is missing. Don't expect much in the way of weapon innovation, all the staples are there and going nowhere (although rockets no longer lock on and there are mechs.)

Being able to shoot while holding the flag is a welcome addition.

Multiplayer is back with a new Spartan Hub interface which allows you to customize load outs and buy perks similar to the Call of Duty franchise and is so big it requires a second disk that needs to be installed on your HDD to play or downloaded from Xbox Live. There are ton of armor customization options this time around, some you unlock just by leveling up and others that require specific challenges to be met, like running over 50 guys with with a Warthog. All the familiar modes are there, Juggernaught (Regicide), Zombies (Flood), Capture the Flag, SWAT, and Big Team Slayer to name a few though I'm still waiting on them to add multi-team so I can get back to Rocket Race. Firefight has been replaced by Spartan Ops which is a separate campaign that is released as episodic content and features your custom-made Spartan as a member of Crimson company that is composed of you and your buddies or match-made players and trust me, after playing it you won't miss Firefight at all.

Who needed giant robots? Halo needed giant robots.

As a Halo fan I was not disappointed. 343 did an amazing job and they make a point to thank the fans for allowing them this chance to take Halo in a new direction as evident in the credits and the first pop up message that appears when you boot up the game. The music, graphics, voices, and game play all exceed expectations and had me hooked in a way video games haven't for a very long time. So go buy it and suit up, Spartan! Those alien bastards aint gonna teabag themselves!

Friday, September 14, 2012

Comic (barely): Why Slenderman Is So Angry


Over the weekend (before last), my dear Auverin and I (mostly Auverin) excreted this from our brain glands while screwing around with my tablet and the wondrous MS Paint.

This impressive image can tell many things obviously, but let me break it down: Slenderman is angry because he is being raped by a Teletubby. The pasta-colored mess at his feet is the agateway to Hell from which he spawned. The ghost wanted a hug but Slendy is a troll and stabbed him with a knife and impaled his innards on the tree. The Sun has no idea what is going on. And there are clouds.

The End.

*Editor's Note: There are also barbs on the Teletubby's dick.

Thursday, January 5, 2012

The Way of Progress

my current setup
My focus right now (other than my day job and relationship issues) is to keep some momentum going in the old creativity department and pump out some new projects while I'm waiting for the movie to sit and mellow out in my head.

The first project was some music composition, I made one song I may use in the movie and then called it quits so I can focus on piano lessons using my dandy new keyboard that already has a bad key (who needs D? pfft) and do a bit of writing of the prose variety.


I have in the works a short story that will hopefully get people interested in the movie and provide a bit of background into the mythos of the tale itself, all those spooky entities and stuff floating about needed a bit more flesh on their spectral bones, not unlike the companion books that came out with the Harry Potter series and the mini series of videos released before Alan Wake.

We may be completely lacking in fan base and production value but it doesn't mean we can't pretend to be pr0! So I'll keep you going as that progresses and hope to have something neat to show you guys soon (if you even exist).

Tuesday, June 7, 2011

Reach for the Tuesday 07 June 2011

Let's take some time out from our busy E3 coverage to discuss some HALO PRACTICE!
They're excited!
In our first bout we did good and this is because we were up against controller-in-mouth retarded people.
We are the best, ever.
 On our second match, once again lone gunning the whole thing and throwing caution to the win we come out victorious.

Yay.

Now behold the turning point, my friends. We were on a new map called Kingdom (new for us anyway) and we got tore up. One of our opponents had a diamond rating, this means he was a Halo BAMF and we got rolled. It was just an unfamiliar map though, right? Can't be a bad sign!

Aw.
Until this. Yeah. We lost again. We put up a good fight in the beggining but our heart wasn't in the fight and we scattered about, lost coordination and got destroyed. No fun, my friends.


In short the problems are the same as before. Lack of map control and communication.

Saturday, May 7, 2011

Raptor Inc. at Kawaii Kon 2011

Okay, so I got a chance to go to Kawaii Kon 2011 (if I had known what kawaii meant at the time I would now have gone) and despite all the weirdos and spandex it was a pretty decent time. Lots of art work shops, acting lessons, interesting panels, a wide variety of vendors, free video gaming, tournaments, all kinds of cool crap to fill up your weekend and destroy your pride.

Anyway here are "Greatest Hits" of the pictures I took over the weekend. My one regret: I forgot my RINC shirt.

My bad ass button collection I got for my messenger bag.

Check out the fat fifth element chick!

I don't know what is....

The green guy is a creeper, you can see his head on the table. I first saw him coming down the escalator with a stare locked on to me as if he would explode. The Deadpool is just awful.


One of the contenders for the silent auction.

Ezio isn't very sneaky.

I'm in the  middle. I know these guys from my old submaarine. Doesn't everyone looks so happy?!

Favorite picture.

Me wrecking my wife's shit on SF2

This is my scribble for one of the art contests. They give you a scribble and then you're supposed to draw something using it.

Here's my drawing! I lost.

That pikachu probably got laid that day.

This is the line for Otaku speed dating. Note that they are all dudes.

This guy sat in the audience at the speed dating and exposed himself for the men causing a big distraction. Genious.

The dude who everyone is cheering on in the blue hoodie is wearing hot pants.

My wife with pedobear.

So much fucking awesome in this shot I just came.

My souvenier, my very own potted fire plant.

Friday, May 6, 2011

A Week of Practice! 03-06 May 2011

This is me at Cinco de Mayo!
Yes.
On to practice!

Isn't this a shitty fucking picture? I think so. Oh well.

Fuck yeah, we won!

Another awful picture. You can't even see our scores.

We were 1 for 4 on Tuesday and that's just fucking gay, especially since we took some time out to legitimately practice on a couple maps. It has become apparent that our lack of teamwork and strategy is showing. We have decided that the only way to become better isn't necessarily on a personal skill level (although that would help) is to have unique and independent strategies that are specific to each map and each spawn.
We are awesome!


More awesome!


I can't believe AC:B is actually working!


4 for 4! We're generally pretty good at this game but I think we would benefit from increased teamwork, map strategies similar to Halo and better pairing and cohesion. The targeting system in this game blows.

Sunday, March 6, 2011

Dillon's SAW #2

Welcome back to Dillon's SAW(Story A Week)! Last week we had the first and I truly and honestly HATED it. I went back to a writing prompt website today to find a prompt and it came up with this;

"The story is of death with a movie double as the main character and a receipt as the plot device. Set this in a laundromat."

And to this I say,

Fuck
That
Shit

No. That is ri-god-damn-diculous. No. SO! Instead, I came up with my own idea. This week, expect my new story of whimsical adventure that is awesome:

What Lurks in the Dark

How awesome will it be?

At Least This Awesome

Wednesday, March 2, 2011

Future Projects : Movie Script

At the last meeting we discussed writing a movie script to film at the end of next year after we have finished making the Shoe Dude game. I asked everyone to write a synopsis of their ideas so we can at least have a foundation for what kind of story we are trying to tell in our movie.

Now I know everyone loves MoO0OoN but there comes a time when we have to look beyond that and make something that actually makes fucking sense. Thus the writing team from Raptor Inc. is on the case!

Here are my ideas:

Everyone's Seen A Ghost
A young boy enters the woods to go fishing at a creek. He encounters the devil looking to harvest a soul, and willing to make a deal.

Survival
Four witless lads get lost in the forest after a night of rampant booze and Pokemonand become lost on their way home. Now the four must try to pull together and form some sort of intelligence to find their way out and survive the forest and all of it's inhabitants.

I Got This
A boy who recently moves into town uncovers the dark and seedy history behind his new home.

Awkward Date
The most awkward date ever.

I Guess We Could Make A Movie
A group of friends attempt to create a film, hiring actors and hunting for props and finding a story in the most unlikely of places. Tey sit down to watch the film at the end which repeats itself into the beggining of the movie.

That's what I got and I could elaborate further on all of these ideas but I'm interested in seeing what the rest of the team comes up with. Later, gents.